

Everything that was made available to creators in Super Mario Maker, including updated content, is available from the get-go in the sequel. With Super Mario Maker 2, Nintendo hopes to emulate the success seen from the first game. With a one in 7.5 million chance – the odds may not be in your favour. In fact, there are numerous Twitch streams broadcasting ‘Lucky Draw’, an infamous level made by creator Phenotype, that’s drawn thousands of fans across the world to see if it can be beaten. There’s even one level that has never been beaten – though it’s been played by the Mario Maker community upwards of 2 million times. Mecha Bowzilla, the Mario Puzzle series, Mission: Impossible, the variety of ‘Kaizo’ aka extremely difficult levels involving advanced techniques to enable completion, amongst others. Over the years, there’s been some incredibly creative courses made by the fanbase including Super Mario vs.

It’s almost been four years since Super Mario Maker was released on the Wii U, roughly 2.5 years since the 3DS port – and fans of the course creator are still making (and playing) levels. Take one for the team in multiplayer co-op, compete together in versus, or go it alone in story mode, the choice is down to you.

With a new overworld, backgrounds and a bucket load of items available, there’s more than enough to do for content creators and players. If you take a little bit of Mario magic, add some slopes, seesaws and swinging claws, then sprinkle it with Banzai Bills and Parachutes, you’ll discover a Super Mario Maker sequel that’s worthy of the extra wait.
